The current product already supports the complete first version of the core workflow.
Private user accounts and protected projects
Characters, factions, events, and typed relations
Bulk management, search, and filters
Rule-based Logic Warnings with explanations
Interactive Graph Workspace and Story Tapestry
JSON export and import for portability
Feedback, contact, waitlist, and beta administration
CH·02Current priority
Beta readiness — Trust and reliability
Prepare the existing workflow for real testers before expanding the product surface.
Closed beta testing with realistic worlds
Clear onboarding and a shorter first-project flow
Production monitoring, backups, and deployment hardening
Analytics consent and privacy controls where required
Self-service account and data deletion
User settings and clearer account controls
Accessibility, mobile, and cross-browser review
Focused fixes based on tester feedback
CH·03Next
Depth — Better analysis and exploration
Improve the tools that make Zirel distinct after the beta workflow is dependable.
More consistency rules with fewer noisy warnings
Warning links back to affected entities and relations
Graph readability, saved views, and stronger navigation
Richer timeline and relation context
Improved project summaries and world coverage guidance
More flexible, validated export formats
Performance work for larger fictional worlds
CH·04Research, not committed
Expansion — Assisted and shared workflows
These ideas require separate product, privacy, and technical decisions before implementation.
AI-assisted extraction of possible facts from scenes
User review before any assisted suggestion is saved
Collaboration and shared project roles
Additional entity types and custom relation vocabularies
Optional paid plans only after value is validated
Public launch planning and long-term support model
How priorities are chosen
Evidence before expansion.
Beta feedback, data safety, product reliability, and the usefulness of warnings and graph exploration come before speculative features. Items may be moved, reduced, or removed when they do not help creators build more coherent worlds.